Urgency you can see.
Thirty seconds left at 8–8 feels completely different when everyone can see it coming.
Ten minutes of live rally time. A visible clock. A score you can protect — or chase. Squash10 turns every late rally into a decision.
Squash already has speed, skill and intensity. Squash10 makes those qualities easier to feel. The clock creates urgency, clearer moments and new tactical choices without changing the fundamentals of the sport.
Thirty seconds left at 8–8 feels completely different when everyone can see it coming.
Behind late? Create something. Ahead late? Extend the rally. The clock changes the right shot.
Every official game contains 10 minutes of live rally time, giving organisers a clearer competitive window.
Visible clock. Visible score. A finish anyone can follow — even if they have never watched squash before.
Work the corners. Learn the opponent. Take the court without giving away cheap points.
Every rally now has a time cost. Long exchanges can help one player and hurt the other.
A lead becomes something to protect. A deficit demands action. There is nowhere to hide.
Standard squash asks: how do I win the next point?
Squash10 adds: what does the clock need from me right now?
Take the volley. Shorten the rally. Open the court. With time disappearing, passive squash can become losing squash.
Stay solid. Extend the rally. Force the opponent to take the risk. A one-point lead can reshape the final minute.
Lead when the clock hits zero and the game is yours. Level? The rally in progress is sudden death — or, if no rally is live, the next point wins.
Open-ended games can make social competitions and events hard to timetable. Squash10 gives every official game a defined 10-minute live-rally window, creating a much clearer basis for court planning.
Breaks, officiating decisions and stoppages still take real-world time, so actual match duration can vary.
The rules stay simple so the tactics can get complicated.
The official Squash10 game is ten minutes of live rally time.
Start it when the rally begins. Pause it when the rally ends or an appeal is made.
If a Let is awarded, return the clock to the exact time at which that rally began.
If tied, the rally in progress is sudden death. If no rally is live, the next point wins.
LIVE GAME
The Squash10 scoring app is being built around the format from day one — live rally timing, score, service, Let clock resets, No Lets, Strokes and sudden-death finishes.
SquashLevels player integration is also being explored.
Score Squash10 matches, control live rally time, manage Lets, No Lets and Strokes, track service and handle sudden-death finishes from one purpose-built app.
Android and iPhone versions are in development now.
Players, clubs and event partners can get involved before launch.
hello@squash10.comWe're building the first version now and looking for players, clubs and event partners who want to help shape the format from the start.
I want to play Squash10